The more value has the skill the harder it is to improve:Ġ% - 100% : 1% further costs 1 skill pointġ01% - 125% : 1% further costs 2 skill pointsġ26% - 150% : 1% further costs 3 skill pointsġ51% - 175% : 1% further costs 4 skill pointsġ76% - 200% : 1% further costs 5 skill pointsĢ01% - 300% : 1% further costs 6 skill points The twelve non-combat skills are increased by 20 on Easy difficulty, and decreased by 10 on Hard difficulty.Įvery experience level up a player will get Melee weapons: 20 + 2 * (AG + ST) ģ0 + (PE + IN) NB: The in game tool-tip is incorrect. All fractional values are being rounded down. Each skill has its basic value that is being calculated by a formula derived from the stats. Skills are being measured in percent and have a value ceiling at 300% ( 200% in Fallout 1). There are 18 skill values the character in Fallout has.
Also, a player is given 5 free points to improve any of these stats at start.
The default value for all the stats is 5. Each stat can have a value between 1 and 10 inclusively. There are 7 basic values (stats), describing the character in Fallout.